I made a GLSL shader that bends 3D space using a 4D hypersphere projection.
The idea:
1. Project a model onto a 4D sphere
2. Rotate the sphere
3. Project the model back to 3D
Code and details: https://github.com/bntre/CurvedSpaceShaderCurious what you think.
Comments URL: https://news.ycombinator.com/item?id=44060772
Points: 30
# Comments: 10
Erstellt
12d
|
22.05.2025, 14:50:10
Melden Sie sich an, um einen Kommentar hinzuzufügen
Andere Beiträge in dieser Gruppe

Hey HN,
We've written a pretty cool Gradle plugin I wanted to share.
It turns out if you native-image the Java and Kotlin compilers, you can experience a serious gain, especially for "smaller"


Article URL: https://richardcsuwandi.github.io/blog/2025/dgm/


Hi HN,
I built Ephe, open-source markdown paper for daily todos and thoughts.
No sign-up, no ads, no subscriptions, no AI.
## Why I made this
We have plenty of Markdown editors. And too ma