Zuck vs. Musk: please, no more fighting Navigating the fragile maze of reconstructive memory in UX ‘Doing strategy’ as a product designer From gold to plastic to dust The evolution and ultimate demise of a drinking straw design.Continue r 4mo | UX Design How to design the right thing in high-pressure situations What should you do if the Product team says, “stop everything and build this?” 4mo | UX Design Everything I know about UX I learned from my parents https://uxdesign.cc/everything-i-know-about-ux-i-learned-from-my-parents-059468e1d822?source=rss----138adf9c44c---4 4mo | UX Design Office politics: the skill they never taught us https://uxdesign.cc/office-politics-the-skill-they-never-taught-us-38df80fe64d9?source=rss----138adf9c44c---4 4mo | UX Design AI transparency in UX: Designing clear AI interactions https://uxdesign.cc/ai-transparency-in-ux-designing-clear-ai-interactions-ba9b6ba4761b?source=rss----138adf9c44c---4 4mo | UX Design Why most products today are meh https://uxdesign.cc/why-most-products-today-are-meh-03ec245f25cf?source=rss----138adf9c44c---4 4mo | UX Design Navigating embedding vectors https://uxdesign.cc/navigating-embedding-vectors-09fb846149fa?source=rss----138adf9c44c---4 4mo | UX Design Should Figma utilize gamification to help designers level up? https://uxdesign.cc/should-figma-utilize-gamification-to-help-designers-level-up-baddb778b9b9?source=rss----138adf9c44c---4 4mo | UX Design The secret of good metaphors https://uxdesign.cc/the-secret-of-good-metaphors-85842f35d973?source=rss----138adf9c44c---4 4mo | UX Design How design affects gaming in two generations of Pokémon https://uxdesign.cc/how-design-affects-games-in-two-generations-of-pok%C3%A9mon-97cc5bed9a65?source=rss----138adf9c44c---4 4mo | UX Design << < 25 26 27 28 29 > >> Gruppe beitreten Suche ErstelltNach einem TagNach vier TagenLetzten Monat Choose a GroupUX Design Choose a User Sortierennach RelevanzUpvotedNeu zuerstLesezeichenanzahlAnzahl Kommentare Suche