Source code: https://github.com/schaoss/wall-go
I binge-watched Netflix’s “Devil’s Plan 2” and got hooked on the “Wall Go” round. A few nights of vibe-coding later, here’s a fully playable browser version:
• 7×7 board, staggered placement (1-2-2-1), 0-to-2-step moves, mandatory wall each turn. • Light / dark mode, mobile-friendly hit boxes • Simple AI (ΔReach + liberty heuristic) – beats random, not a grandmaster yet • Tech stack: Bun + Vite + React + Tailwind v4 + Zustand, deployed on GitHub Pages
Looking for feedback: * is the AI too weak / unfair? * any UI quirks on touch devices? * rule misinterpretations I missed?
Bug reports, feature requests, or PRs very welcome. Hope you enjoy boxing your friends into tiny corners as much as I did while coding this :)
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