A new sub-section of Xbox first-party publishing is focused on building cloud games.
What you need to know Microsoft officially discussed its Xbox Game Studios Publishing cloud gaming division at GDC 2022. This division of the Xbox publishing group is working on cloud-native games. Kim Swift, head of the cloud gaming division, discussed the kinds of challenges the team is looking to tackle. Microsoft officially talked about its Xbox Game Studios Publishing Cloud gaming division at GDC 2022. This division is working to create "cloud-native" games for the Xbox ecosystem.
In a presentation (as shared by VGC), senior director of Cloud Gaming Kim Swift talked about the process for developers working with the publishing organization. Unlike streaming a game through Xbox Game Pass Ultimate, a cloud-native game would theoretically be processed almost entirely server-side, before then being streamed to a player's device.
Swift is a veteran game designer who has worked project lead on... https://www.windowscentral.com/microsoft-officially-reveals-xbox-game-studios-publishing-cloud-division
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