I made a GLSL shader that bends 3D space using a 4D hypersphere projection.
The idea:
1. Project a model onto a 4D sphere
2. Rotate the sphere
3. Project the model back to 3D
Code and details: https://github.com/bntre/CurvedSpaceShaderCurious what you think.
Comments URL: https://news.ycombinator.com/item?id=44060772
Points: 30
# Comments: 10
Létrehozva
12d
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2025. máj. 22. 14:50:10
Jelentkezéshez jelentkezzen be
EGYÉB POSTS Ebben a csoportban

Hey HN,
We've written a pretty cool Gradle plugin I wanted to share.
It turns out if you native-image the Java and Kotlin compilers, you can experience a serious gain, especially for "smaller"


Article URL: https://richardcsuwandi.github.io/blog/2025/dgm/


Hi HN,
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