EA used LiDAR to model the tracks in F1 25

Codemasters' Formula 1 franchise is back for another lap. Publisher EA says the tracks in F1 2025 have a more realistic look and feel, thanks to LiDAR scanning. The new installment arrives on May 30.

Although EA didn't offer much detail about LiDAR's use, we can safely assume it involved high-resolution 3D scans of real-world tracks to make them as close to a 1:1 representation as possible. (After all, it's the same tech autonomous vehicles use for real-time 3D mapping and object detection.) Regardless, we reached out to EA to try to get more info. We'll update this story if we hear back.

In-cockpit view from the video game F1 25.
EA / Codemasters

In other areas, F1 25 overhauls My Team, with players now able to serve as the squad's owner and driver. And in the Braking Point story mode, Konnersport has moved up in the world and is now a highly competitive team battling for championships. But wait, "a dramatic event throws the team into chaos," so rest assured the writing team still understands the importance of using obstacles in storytelling.

F1 25 launches on PS5, Xbox Series X/S and PC on May 30. If you own F1 23 or F1 24, you can save 15 percent off your pre-order of the game's Iconic Edition, which typically costs $80 on PC and $90 on consoles. That variant will add post-launch Braking Point chapters that tie into Apple's upcoming film F1, starring Brad Pitt. Meanwhile, the base game costs $60 on PC and $70 on PlayStation and Xbox.

You can check out the trailer below, featuring cover star Lewis Hamilton.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ea-used-lidar-to-model-the-tracks-in-f1-25-192206031.html?src=rss https://www.engadget.com/gaming/ea-used-lidar-to-model-the-tracks-in-f1-25-192206031.html?src=rss
Erstellt 4mo | 26.03.2025, 19:41:07


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