
Article URL: https://thequackdoctor.substack.com/p/the-tooth-the-whole-tooth-and-the
Comments URL: https://news.ycombinator.com/item?id=42408113
Points: 10
# Comments: 2
https://thequackdoctor.substack.com/p/the-tooth-the-whole-tooth-and-the


Article URL: https://www.ycombinator.com/companies/fern/jobs/UJemKYf-senior-frontend-engineer
Comments URL: https://news.ycombinator.com/item?id=42416513
Points: 0
# Comments: 0
https://www.ycombinator.com/companies/fern/jobs/UJemKYf-senior-frontend-engineer
Article URL: https://suchir.net/fair_use.html
Comments URL: https://news.ycombinator.com/item?id=42414641
Points: 35
# Comments: 6
Article URL: https://veryfront.com/figma-kit
Comments URL: https://news.ycombinator.com/item?id=42415637
Points: 37
# Comments: 12

Svader is a library for rendering 2D shaders on Svelte websites, using either WebGL or WebGPU.
It's streamlined for the specific use case of rendering 2D graphics using fragment shaders as an alternative to SVG or the JS canvas API, so it's not meant for doing 3D objects like three.js, for example.
This started as something I needed for my own project, but I eventually decided to split it into a separate library. I've since found that this use case fits really well into the Svelte compil
Article URL: https://www.keacher.com/xmas24/
Comments URL: https://news.ycombinator.com/item?id=42403273
Points: 66
# Comments: 6
