Here's how to use the Vector Graphics Compiler to precompile SVGs at build time for better rendering performance. https://codewithandrea.com/tips/vector-graphics-compiler/
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To detect the current platform, check for kIsWeb beforehand and use it together with defaultTargetPlatform, which doesn't import dart:io. https://codewithandrea.com/tips/default-target-platform/
With the Universal Platform package, you can perform platform detection with a unified syntax on all platforms, including web, without errors. https://codewithandrea.com/tips/universal-platform-packag
How to use the Flutter CLI to save screenshots from connected iOS and Android emulators https://codewithandrea.com/tips/flutter-screenshot/
A collection of useful aliases to speed up your Flutter app development workflow. https://codewithandrea.com/tips/useful-aliases-flutter-dev/
Const is for hardcoded, compile-time constants. Final is for read-only variables that are set just once. Var is for variables that are set more than once. https://codewithandrea.com/tips/const-vs-fina
By adding type annotations to your collections, the Dart analyzer will warn you if you add values of the wrong type. https://codewithandrea.com/tips/use-type-annotations-for-safer-code/
Here's how to use typedef to define type aliases for your function and non-function types in Dart. https://codewithandrea.com/tips/how-to-define-type-aliases-dart/