I made a GLSL shader that bends 3D space using a 4D hypersphere projection.
The idea:
1. Project a model onto a 4D sphere
2. Rotate the sphere
3. Project the model back to 3D
Code and details: https://github.com/bntre/CurvedSpaceShaderCurious what you think.
Comments URL: https://news.ycombinator.com/item?id=44060772
Points: 30
# Comments: 10
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22 maj 2025, 14:50:10
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