First encounters in a combat heavy video game give the players a glimpse of what the rest of the game is going to play and feel like. A…Continue reading on UX Collective » https://uxdesign.cc/design-analysis-the-first-encounter-in-ghost-of-tsushima-62eb54b1624b?source=rss----138adf9c44c---4
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4y
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11 mai 2021, 11:21:01
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