

Article URL: https://ahl.dtrace.org/2016/06/15/apple_and_zfs/
Comments URL: https://news.ycombinator.com/item?id=43810566
Points: 48
# Comments: 22

Article URL: https://archaeologymag.com/2025/04/study-reveals-inequality-was-never-inevitable/
Comments URL: https://news.ycombinator.com/item?id=43810121
Points: 23
# Comments: 14
https://archaeologymag.com/2025/04/study-reveals-inequality-was-never-inevitable/

Hey all! I've been using this stack personally for a while now and decided to automate it a bit by turning it into a template I can reuse. Hope others might find it helpful!
Comments URL: https://news.ycombinator.com/item?id=43811016
Points: 19
# Comments: 15
Article URL: https://www.unitedcompute.ai/gpu-price-tracker
Comments URL: https://news.ycombinator.com/item?id=43811105
Points: 23
# Comments: 21
Article URL: https://shot97retro.blogspot.com/2018/07/microsoft-word-55-and-60-in-depth-dos.html
Comments URL: https://news.ycombinator.com/item?id=43811160
Points: 14
# Comments: 1
https://shot97retro.blogspot.com/2018/07/microsoft-word-55-and-60-in-depth-dos.html
Article URL: https://blog.julik.nl/2025/04/a-can-of-shardines
Comments URL: https://news.ycombinator.com/item?id=43811400
Points: 48
# Comments: 4
I am looking for memory-safe languages that can be used for systems/graphics programming. I love Rust, but it often feels like too massive a language with too much stuff going on. Is there a language like C, which is simpler (obviously without all the UB and other problems)?
This is an especially hard ask, given how useful the FP-like features of Rust are, and I find it almost impossible to live without them. Basically, I am looking for a middle ground between C/Zig and Rust.
One such la
