How to design like MacGyver

Using ingenuity and level-headedness to solve design problems

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3y | UX Design
11 tips to help your users avoid simulator sickness in VR

Everyone experiences it differently, so be prepared!

3y | UX Design
Breaking free from the fear of empty space in Design

The unexpected parallels between UX design in technology startups and the elaborate ceramic tilework of Portuguese Azulejos

3y | UX Design
Headless design systems in Figma

How to use Tokens Studio to create flexible component libraries

3y | UX Design
Analyzing the UX of Elden Ring

A look at the UX/UI of the game of the year 2022, Elden Ring

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3y | UX Design
Skillshare embraces badges: how gamification promotes learning

Achievements are proven motivators, but Skillshare’s newly announced badges could use some work.

3y | UX Design

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