How To Build A Real-Time Multi-User Game From Scratch

This article highlights the process, technical decisions and lessons learned behind building the real-time game Autowuzzler. Learn how to share game state across multiple clients in real-time with Colyseus, do physics calculations with Matter.js, store data in Supabase.io and build the front-end with SvelteKit. https://smashingmagazine.com/2021/10/real-time-multi-user-game/

Vytvořeno 4y | 22. 10. 2021 11:20:19


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