iVRy, the developer who created the tool that allows the original PSVR headset to work with SteamVR on a Windows PC, has been working on this problem for months (as documented by WCCFTech). Sony hasn’t put in any major software blocks, so it should be possible, but the system relies on very specific hardware in order to work, including DisplayPort 1.4 and Display Stream Compression 1.1. That means it’ll only work with graphics cards from the last few years, an Nvidia RTX 20 series or AMD 5000 series, or newer.
Half-Life: Alyx running on Sony PSVR2, using alpha version of iVRy driver for SteamVR (Windows), with NoloVR for 6DOF tracking and controllers. pic.twitter.com/1n07ihRz0h
— iVRy (@iVRy_VR) June 29, 2023
The system also requires a small bit of extra hardware that iVRy calls a “man in the middle” because the DisplayPort AUX channel is used on the PS5 for lots of display information. A PC needs that info from a different source, best achieved by a custom driver. To get the proof of concept up and running, iVRy used a Linux PC in between with tracking hardware from the original PSVR. It’s possible that this could be done without additional hardware on a Linux machine with an AMD GPU, but even that seems like a long shot at the moment.
For a more general solution, they’ll need to design and build a custom adapter. And then find a manufacturer that wants to mass-produce it. Given the very small niche of users who want to use a PSVR2 on a PC, and the fact that Sony could essentially brick it at any time (even accidentally) with a software update, it could be a tricky pitch to make.
https://www.pcworld.com/article/1976618/playstation-vr2-can-work-on-pc-with-a-big-catch.html
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