Designing internal vs. external tools

How designing for employees vs. customers transforms your daily UX work.

2d | UX Design
Liquid Glass: appearing innovative vs being innovative

Is Apple’s new Liquid Glass design language genuinely innovative? Or just trying to appear new and cutting edge in an age of stagnation?

3d | UX Design
What the 1984 Macintosh revolution teaches designers about the 2025 AI revolution

Upheaval and disruption are nothing new for graphic designers.

3d | UX Design
Why Liquid Glass works for VisionPro but might not work for iOS

It’s a bold take, sure but the future is glass, and we’re flowing right into it.

3d | UX Design

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